Moderator: Ninjee

MCO 240

magic
Green Mechwarrior
Green Mechwarrior
magic
Green Mechwarrior
Green Mechwarrior
Joined: 6:14 - May 22, 2012

6:32 - Sep 24, 2012 #1

Hello, Mech Commander fans. I am magic from Mech Commander Omnitech. I am working on MC2 source code for more then 2 years, trying to improve MC2 and add more MC1 elements, like components inventory, damage transfer...

New release of Mech Commander Omnitech version 240 can be found here:

Link1: http://www.moddb.com/mods/mechcommander ... r-omnitech
Link2: https://rapidshare.com/files/2238224373/MCOsetup240.exe

- Redesigned mission GUI - MC1 style,
- Damage transfer from mission to logistics,
- Repair buttons added to mechbay and mechlab.
- Every weapon has its own weapon range - new ranges calculation, simple math instead of predefined tables in mc2,
- ECM works as ECM umbrella now, all friendly mechs under ECM range are invisible for sensors, can be purchased and added to the mech in mechlab.
- New simple math calculations for LOS, increased LOS for high ground,
- New Beagle probe, increase sensor range and can detect shutdown mechs, can be purchased and added to the mech.
- max unit textures are now up to 512x512,
- max game detail textures... can go up to 1024x1024,
- new detail textures fixed that ugly looking terrain,
- new building textures, redesign of existing textures.
- redesigned old overlays and over 100 new overlays, cement, grass, terrain...
- additional ammo bins for all weapons,
- player can hire local mercs in mission if allowed by mission designer. Full control of those merc mech and vehicles for the duration of the mission,
- New Paved Road texture,
- High res damage icons are used for logistics and will show damage in logistics.
- Orange is added to damage colors.
- New MCO purchase file editor by Karl,
- New Arrow IV turret - model by Starman, texture by Karl.
- Quick load/save fix.
- New feature Resource points for the mission are now visible in mechbay, player can icrease or decrease the number just like the drop weight.
- Left click and drag disabled in mechbay and mechlab.
- Component salvage like in MC1
- new button design for mission gui.
- new button for repair truck - recharge your repair truck with one click (cost RPs).

ABL Commands:
NEW
- teleporttopoint(PartID, position),
- setbrain(PartID, brainFileName),
- togglesensorstrike;
- toggleartillerypiece;
- toggleairstrike;

Fixed/activated:
- setobjectivetype(objectiveID, type)
- checkobjectivetype(objectiveID)

Mechs:
Redesigned
- Summoner - magic.
- Timberwolf - Karl.
- Mad Dog - Karl.

EDITOR
NEW:
- Objective Action for Mission Editor - Add Component salvage (add a components FIT file containing number of salvage components and component list)

Bugfixes:
- Error when loading mission with destroyed building as first after start.
- Bugfix for MakenewtechnologyAvailable, Playwav and PlayBik
- Bugfix incorrect entry for additional purchase files.

Quote
Like
Dislike
Share

RustyDios
Newbie
Newbie
Joined: 20:06 - Nov 26, 2012

11:32 - Dec 21, 2012 #2

So I d/l the MCO 240.. tried to install and got the following error:
"ShellExecuteEx failed; code 1061. The service cannot accept control messages at this time."


Any ideas ?


EDIT EDIT ;; Nevermind some "unblock" jiggery-pokery, run in compatability mode for XP SP2, as Admin.... problem solved...
Last edited by RustyDios on 21:35 - Dec 21, 2012, edited 1 time in total.
Quote
Like
Dislike
Share

magic
Green Mechwarrior
Green Mechwarrior
magic
Green Mechwarrior
Green Mechwarrior
Joined: 6:14 - May 22, 2012

9:03 - Feb 05, 2013 #3

It works fine on Win7 (32 and 64) an Win XP. No need for compatibility mode.
Quote
Like
Dislike
Share